<endSync> (EndSync)

This element is used to synchronizes the stopping of parallel elements in the timing tree. It is used on interactive timeline sequences to specify that the interactive sequence’s duration ends when all of the child timenodes have ended. It is also used to make interactive sequences restart-able (so that the entire interactive sequence can be repeated if the trigger object is clicked on repeatedly).

[Example: Consider a shape with a fill change animation. The <endSync> element should be used as follows:

<p:seq concurrent="1" nextAc="seek">
    <p:endSync evt="end" delay="0">
      <p:rtn val="all"/>

End Example]

Parent Elements


Child Elements


<rtn> (Runtime Node Trigger Choice)


<tgtEl> (Target Element)


<tn> (Time Node)




<delay> (Trigger Delay)

This attribute describes the delay after an animation is triggered.

The possible values for this attribute are defined by the ST_TLTime simple type (§4.8.42).

<evt> (Trigger Event)

This attribute describes the event that triggers an animation.

The possible values for this attribute are defined by the ST_TLTriggerEvent simple type (§4.8.52).

The following XML Schema fragment defines the contents of this element:

<complexType name="CT_TLTimeCondition">
	<choice minOccurs="0" maxOccurs="1">
	<element name="tgtEl" type="CT_TLTimeTargetElement"/>
	<element name="tn" type="CT_TLTriggerTimeNodeID"/>
	<element name="rtn" type="CT_TLTriggerRuntimeNode"/>
	<attribute name="evt" use="optional" type="ST_TLTriggerEvent"/>
	<attribute name="delay" type="ST_TLTime" use="optional"/>