Camera
The complex type, CT_Camera, defines a camera within the 3-D scene. A camera is based on a preset, with an optional rotation, field-of-view, and zoom, which all act as overrides for the preset values. A camera is defined in the following way:
<xsd:complexType name="CT_Camera"> <xsd:sequence> <xsd:element name="rot" type="CT_SphereCoords" minOccurs="0" maxOccurs="1" oxsd:dataStructure="optional" /> </xsd:sequence> <xsd:attribute name="prst" type="ST_PresetCameraType" use="required" /> <xsd:attribute name="fov" type="ST_FOVAngle" use="optional" /> <xsd:attribute name="zoom" type="ST_PositivePercentage" use="optional" default="100000" /> </xsd:complexType>
The only complex type contained in the camera, CT_SphereCoords, is a type defined elsewhere within the DrawingML. There are three simple types associated with a camera:
ST_FOVAngle (field of view angle), which is a positive angle between 0 and 180 in 60,000th of a degree.
ST_PositivePercentage (zoom), which is defined as a percentage in 1,000th of a percent.
ST_PresentCameraType (preset camera)
Figure 1 below shows some different presets applied to a shape.

Figure 7: Different default cameras applied to a shape
The available options for ST_PresetCameraType are as follows:
legacyObliqueTopLeft<>legacyObliqueTop<>legacyObliqueLeft<>legacyObliqueFront<>legacyObliqueRight
legacyObliqueBottomLeft<>legacyObliqueBottom<>legacyObliqueBottomRight<>legacyPerspectiveTopLeft<>legacyPerspectiveTop
legacyPerspectiveTopRight<>legacyPerspectiveLeft<>legacyPerspectiveFront<>legacyPerspectiveRight<>legacyPerspectiveBottomLeft
legacyPerspectiveBottom<>legacyPerspectiveBottomRight<>orthographicFront<>isomentricTopUp<>isometricTopDown
isomentricBottomDown<>isometricLeftUp<>isometricLeftDown<>isometricRightUp<>isometricRightDown
isometricOffAxis1Left<>isometricOffAxis1Right<>isometricOffAxis1Top<>isometricOffAxis2Left<>isometricOffAxis2Right
isometricOffAxis2Top<>isometricOffAxis3Left<>isometricOffAxis3Right<>isometricOffAxis3Bottom<>isometricOffAxis4Left
isometricOffAxis4Right<>isometricOffAxis4Bottom<>obliqueTopLeft<>obliqueTopRight<>obliqueLeft
obliqueRight<>obliqueBottomLeft<>obliqueBottom<>obliqueBottomRight<>perspectiveFront
perspectiveLeft<>perspectiveRight<>perspectiveAbove<>perspectiveBelow<>perspectiveAboveLeftFacing
perspectiveAboveRightFacing<>perspectiveContrastingRightFacing<>perspectiveContrastingLeftFacing<>perspectiveHeroicLeftFacing<>perspectiveHeroicRightFacing
perspectiveHeroicExtremeLeftFacing<>perspectiveHeroicExtremeRightFacing<>perspectiveRelaxed<>perspectiveRelaxedModerately