Light
The complex type, CT_LightRig, defines the lighting of the scene. A light rig consists of a preset direction, preset rig type, and a rotation that serves as an override for the direction. The complex type is defined as:
<xsd:complexType name="CT_LightRig"> <xsd:sequence> <xsd:element name="rot" type="CT_SphereCoords" minOccurs="0" maxOccurs="1" /> </xsd:sequence> <xsd:attribute name="rig" type="ST_LightRigType" use="required" /> <xsd:attribute name="dir" type="ST_LightRigDirection" use="required"} /> </xsd:complexType>
Just as with the camera, the complex type, <CT_SphereCoords>
, is defined elsewhere in the DrawingML. This element, however, serves as an override for the default light right direction. Figure 2 below shows some of the different preset lights applied to a shape.
Figure 8: Some preset lights applied to a shape.
The types of available light rigs are:
legacyFlat1<>
legacyFlat2<>
legacyFlat3<>
legacyFlat4<>
legacyNormal1
legacyNormal2<>
legacyNormal3<>
legacyNormal4<>
legacyHarsh1<>
legacyHarsh2
legacyHarsh3<>
legacyHarsh4<>
threePoint<>
balanced<>
soft
harsh<>
flood<>
contrasting<>
morning<>
sunrise
sunset<>
chilly<>
freezing<>
flat<>
twoPoint<>
glow<>
brightRoom
The types of available present directions are:
<tl>
– top left<t>
– top <tr>
– top right<l>
– left
<r>
– right <bl>
– bottom left<b>
– bottom <br>
– bottom right