<lightRig> (Light Rig)

This element defines the light rig associated with the table. The light rig comes into play when there is a 3D bevel applied to a cell. When 3D is used, the light rig defines the lighting properties associated with the scene.

Parent Elements

<cell3D>5.1.6.1); <scene3d>5.1.4.1.26); <scene3d>5.9.5.5)

Child Elements

Subclause

<rot> (Rotation)

§5.1.7.11

Attributes

Description

<dir> (Direction)

Defines the direction from which the light rig is oriented in relation to the scene.

example:
<a:lightRig rig="threePt" dir="t"/>

In this example, we define the direction to be top. ]

The possible values for this attribute are defined by the ST_LightRigDirection simple type (§5.1.12.29).

<rig> (Rig Preset)

Defines the preset type of light rig which is to be applied to the scene.

example:
<a:lightRig rig="threePt" dir="t"/>

In this example, we define the rig to be a threePt rig. ]

The possible values for this attribute are defined by the ST_LightRigType simple type (§5.1.12.30).

The following XML Schema fragment defines the contents of this element:

<complexType name="CT_LightRig">
	<sequence>
	<element name="rot" type="CT_SphereCoords" minOccurs="0" maxOccurs="1"/>
	</sequence>
	<attribute name="rig" type="ST_LightRigType" use="required"/>
	<attribute name="dir" type="ST_LightRigDirection" use="required"/>
</complexType>